2009 Tournament Rules
Deck Name:  Patients
Created By:  Taurus
Crypt: (12 cards, Min: 14, Max: 20, Avg: 4.16)
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  2  Francois 'Warder’ Loehr          DEF JUD          3  Judge
  2  Jack 'Hannibal137' Harmon        DEF JUD          4  Defender
  2  Jennie 'Cassie247' Orne          INN JUD VIN      5  Visionary
  1  John 'Cop90' O’Malley            JUD VEN          4  Avenger
  2  Paul 'Sixofswords29' Moreton     DEF VIN          4  Visionary
  2  Travis 'Traveler72' Miller       DEF MAR          5  Martyr
  1  Xian 'DziDzati55' Quan           DEF INN          4  Defender
Library: (90 cards)
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Master (21 cards)
  4  Angel of Berlin
  1  Brothers Grimm
  1  Channel 10
  1  Church of Vindicated Faith, The
  1  Direct Intervention
  4  Liquidation
  1  Millicent Smith, Puritan Vampire Hunter
  1  Pentex Subversion
  1  Powerbase: Montreal
  1  Smiling Jack, The Anarch
  1  Society of Leopold
  3  Specialization
  1  Vigil: The Thin Line
Reaction (3 cards)
  3  On the Qui Vive
Combat (11 cards)
  10 Concealed Weapon
  1  Dragon`s Breath Rounds
Ally (6 cards)
  2  Carlton Van Wyk (Hunter)
  1  Gregory Winter
  2  Vagabond Mystic
  1  Wendell Delburton (Hunter)
Equipment (13 cards)
  1  Brass Knuckles
  8  Flash Grenade
  1  Ivory Bow
  3  Saturday-Night Special
Event (4 cards)
  1  Blood Cult Awareness Network
  1  Narrow Minds
  2  Unmasking, The
Power (11 cards)
  2  Champion
  2  Discern
  4  Rejuvenate
  3  Vigilance
Conviction (21 cards)
  5  React with Conviction
  8  Second Sight
  8  Strike with Conviction
What’s more patient than an Imbued deck?  Certainly, no vampire 
deck will have so much “conviction” …
These theme decks aren’t intended to be the best decks ever, though 
the Aries deck has won every game I’ve ever played with it (all two 
of them).  I haven’t built an Imbued deck in a fair while, so this 
may have some off distributions or unintended omissions.  Though, I 
am trying to do things I haven’t done before and using Liquidation 
to dump conviction into the ash heap to recurse while getting some 
pool gain to survive while setting up is something I haven’t seen yet.  
I just realized I intended to put Failsafe in here as I haven’t done 
anything with that card yet.  Oh well, I can make that change later.
“Expressed in their negative form, they become obstinacy, blind prejudice, 
and lack of reason.”  – Linda Goodman’s Love Signs
It’s not the Imbued who have the blind prejudice but the people who 
play against them.  Ever since Nights of Reckoning came out, sizable 
portions of the player base have despised Imbued decks.  Some believe 
that it was due to early decks playing many Gehenna Events, but then, 
people stopped doing that and started playing good decks and it was 
shown that Imbued were broken, dominating the tournament winning deck 
archive in 2007, and people despised them for that.  But, mostly, I 
see and read about players despising them just because.
Personally, I don’t like Imbued decks and I don’t like playing against 
them.  Not because they were grossly overpowered, not because they 
ignore too many effects that hurt vampires, not because of flavor, 
but because I find Imbued decks dull as hell.  What drives the Imbued 
engine is conviction and permanents.  Sure, it’s always possible to 
put surprises into decks, like the one copy of Dragon’s Breath Rounds, 
but typically, Imbued decks play their board.
I realized years ago that the reason I so vastly preferred CCGs to 
CD(ice)Gs or CM(iniatures)Gs was because of the hidden information 
of the CCG hand.  I like trying to figure out what someone else has 
and seeing if I’m right.
Imbued did one really good thing – they forced players to metagame 
against something new.  So much of what comes out for V:TES has minimal 
impact on what is effective.  But, then, endless ally hosers got printed 
in typical nonsensical reaction.  An interesting experiment – the 
conviction mechanic was fairly well done given the difficulty of 
introducing something alien to a CCG with a long history – 
but a painful one.