There are seven different Creeds of Imbued, and each Imbued belongs to one Creed.
Rudimentary hunter groups theorize that the imbued have certain philosophies and approaches to the
hunt that might be codified, each as a separate creed.
Avenger
Living Wood Staff - Requires an Avenger. Unique melee weapon. Burn X Conviction. Strength damage each strike. Imbued inflict +X damage each strike with this weapon. Using Cleave with this weapon will not burn this weapon.
Jennifer "Flame61" Vidisania Weapons cost Jennifer 1 less pool or blood. +1 bleed. -1 stealth. (4)
John "Cop90" O'Malley John may enter combat with a monster as a (D) action that costs 1 conviction. (4)
Pedro Cortez +1 strength. Pedro cannot maneuver to long range, press to end combat, or end combat as a strike. (4)
Defender
Vigil: The Thin Line - Requires a Defender. Master: unique hunter-list. Put this card in play. Tap this card to give a Defender +1 intercept when a monster is acting.
Jack "Hannibal137" Harmon Jack gets an optional maneuver on the first round of combat. (4)
Lupe "Cabbie22" Droin If Lupe has a vehicle, once each action she may burn a conviction to get +1 stealth or +1 intercept. (4)
Xian "Dzidzat155" Quan If Xian successfully blocks a monster and is still ready at the end of the action, he may gain a conviction from your hand or ash heap. (4)
Innocent
Béatrice "Oracle171" Tremblay During your untap phase, another ready imbued you control takes 1 unpreventable damage. +1 bleed. (3)
Inez "Nurse224" Villagrande When Inez enters play, you may search your library (shuffle afterward) or hand for a power that requires innocence and put it on her. (3)
Liz "Ticket312" Thornton Liz doesn't gain a conviction as normal when entering play. (2)
Judge
Erick "Shophet125" Franco If Erick successfully enters combat with a monster as an action, he may gains a conviction from your hand or ash heap (before combat begins). (4)
François "Warden" Loehr (D) actions that target François cost an additional blood or life. (3)
Martyr
Anna "Dictatrix11" Suljic Anna may move 2 blood from the blood bank to any vampire as a +1 stealth action. During your untap phase, you may look at the top three cards of your library. (6)
Maman Boumba During a referendum, Maman may burn a conviction to get 3 votes against the referendum. You may tap Maman before range is determined in a combat between two monsters to end that combat. (4)
Travis "Traveler72" Miller Travis may move 2 blood from the blood bank to an imbued in your uncontrolled region as a +1 stealth action that costs 1 conviction. (5)
Redeemer
Leaf "Potter124" Pankowski During your discard phase, Leaf may tap to gain a conviction from your library (shuffle afterward), hand or ash heap. (4)
Marion "Teacher193" Perks Marion gets an optional press each combat. (4)
Peter "Outback295" Rophail While Peter is in combat with a monster, he may burn a conviction to get a maneuver. (4)
Visionary
Unity - Requires a Visionary. Master: unique hunter-list. Tap this card and burn 1 pool to move two cards that require an imbued (or a creed or a virtue) from your ash heap to the top of your library. You may then cut your library once.
Earl "Shaka74" Deams Earl gets +1 stealth on actions other than actions to enter combat. During your untap phase, if you control more than two ready imbued, Earl burns 1 conviction. (6)
Jennie "Cassie247" Orne Any incapacitated imbued may move to the ready region by burning 2 conviction during any Methuselah's untap phase. (5)
Paul "Sixofswords29" Moreton During your influence phase, you may move a counter from your pool to an imbued in your uncontrolled region. (4)
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