Release Date: April 10, 2006
Hunters Arrive to Take Back the Night.
The Dark Ones and the Shining Ones orchestrate their armies while
remaining hidden themselves. Seemingly enemies, these armies can only
guess at the schemes and goals of their masters. Hunters, the imbued, the
armies of the Shining Ones, are only a recent arrival to the World of
Darkness, especially to the perception of a Methuselah. Perhaps other
Methuselahs are slow to recognize the threat, and even slower to see their
utility. But not you. Or perhaps the imbued were empowered by other
Methuselahs to fight you, and you're the latecomer. Either way, the Nights
of Reckoning have arrived.
Seven creeds of imbued hunters stand, sometimes united, sometimes alone,
to take back the night. See that your prey greets the light first.
Nights of Reckoning
Nights of Reckoning is a mini expansion for Vampire: The Eternal
Struggle, the tenth expansion set released by White Wolf, and the
first to introduce non-vampire crypt cards.
Each booster pack contains 10 cards randomly selected from a set of
60 all-new cards consisting of 20 rares, 20 uncommon crypt cards,
and 20 commons. Each booster also contains one rules cards from the
set of five rules cards describing the new rules for the set.
For added use in draft or sealed play, each rules card also doubles
as a library card as indicated on the card when turned upside down.
The library cards represented on the rules cards are chosen from
previous sets for their general utility (that both vampires and
imbued can use).
Locate players in your area at
http://www.vekn.net.
Order your Nights of Reckoning cards now at your local game and
hobby store or order directly from the
online catalog.
Errata
Three cards in Nights of Reckoning are misprinted:
- Smite is missing the "strike" label. It is a strike, as indicated
by the rest of the card.
- The reaction effect of Vigilance is usable by a tapped imbued (it
would have little use otherwise).
- Elder Library (a reprint found on one of the rules cards) still
costs a pool.
Rules
The new rules for this set are given on five rules cards. The rules
are given below, with an extension to #5 given in italics. Five other
cards from the set are also "previewed" below -- one with each rule.
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1. |
Imbued
Imbued are new crypt cards. An imbued is considered a mortal ally, not
a vampire. Imbued have 1 strength and 1 bleed, by default. Their cost
is also their starting life, and it is specified on each card
individually (like capacity). They have creeds (like clans). They have
virtues (like Disciplines, but only one level). When they have zero
life, they are incapacitated (like torpor) instead of being burned
(see 5 below). Any "burn ally" effect will still burn an imbued,
however.
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2. |
Conviction
Conviction is a new card type. It is played in the untap phase, so it
is an "untap" card, not a master or minion or discard (event) card.
During your untap phase, you may play 1 conviction on each of your
imbued. You may play these conviction cards from your hand or from
your ash heap. When an imbued enters play with no conviction, he may
gain 1 conviction from your library, hand or ash heap. In addition to
their own effects, conviction cards may be spent (burned) to pay the
conviction costs which some cards require. Each imbued has a limit of
5 conviction. Any conviction gained above five is burned instead.
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3. |
Power
Power is a new minion card type, only playable by imbued. An imbued
may get a power as a +1 stealth action, like equipment or retainers.
The imbued untaps if the action is successful. An imbued may not have
two copies of the same power. Some effects or powers are "always on".
Others have a card type icon (action, combat, etc.) indicating when
and how the effect can be used. To use one of those effects, you must
tap the power card (and pay whatever cost the effect requires).
Standard rules for using such effects apply (e.g., a reacting
minion must be ready and untapped). "Always on" effects are still on
while the power card is tapped.
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4. |
Terms and Icons
Imbued: a new minion type which counts as a mortal ally.
Monster: any vampire or non-mortal, non-animal ally or retainer.
Conviction: new card type.
Power: new
type of action.
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Avenger |
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Vengeance |
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Defender |
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Defense |
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Innocent |
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Innocence |
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Judge |
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Judgment |
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Martyr |
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Martyrdom |
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Redeemer |
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Redemption |
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Visionary |
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Vision |
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(click here to show bigger)
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5. |
Incapacitated
When an imbued has no life, he is placed in the incapacitated region
(controlled but not ready). Effects which are not usable by an ally
being burned are not usable by an imbued being incapacitated. Any
minion may burn an incapacitated imbued and take his equipment as a
(D) action. If that action is successful, then each ready imbued may
burn 1 conviction to inflict 1 unpreventable damage on that acting
minion. An imbued may leave the incapacitated region and gain a life
(not to exceed his starting life) by burning 3 conviction during his
untap phase.
Note that an imbued gains a life (not to exceed his starting life) if
he leaves the incapacitated region by any other effect, as well.
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Card Rulings
In earlier sets, card effects that deal with crypt cards have generally
assumed that crypt cards were all vampires. Now that this is no longer true,
some questions arise.
In general, if you (the Methuselah playing the card or activating the effect)
can look at the crypt card (e.g., because it is in your uncontrolled
region or in any ash heap or in play, or if you're "searching" your crypt),
then the target crypt card must match the parameters given by the effect. This
usually means that imbued cannot be targets of these effects.
If you target a crypt card "blind" (either an unseen card from the crypt
or an unseen card in some other Methuselah's uncontrolled region), then
work with whatever you find. If the effect only checks/compares the card's
"capacity", then treat the imbued's cost (starting life) as its capacity for
that comparision.
Those two guidelines should clear up all the ways of interacting with
imbued who aren't in play. But for clarity, individual cases are shown
below.
The following effects are imbued-compatible:
- Bear-Baiting (checking cost as capacity from crypt OK).
- Brainwash (targeting unknown uncontrolled card OK).
- Cairo Int'l Airport (targeting unknown uncontrolled card OK).
- Clotho's Gift at [obf] (moving card from crypt OK).
- Effective Management (moving card from crypt OK).
- Gemini (targeting unknown uncontrolled card OK).
- Gisela Harden (targeting unknown uncontrolled card OK).
- Goodnight, Sweet Prince (moving card from crypt OK).
- Innocent Bystander (removing card from crypt OK).
- Kindred Intelligence (moving card from crypt OK).
- Lázár Dobrescu (targeting unknown uncontrolled card OK, but the recipient must be a vampire).
- Memory's Fading Glimpse (moving unknown uncontrolled card OK).
- Petra's Resonance (checking cost as capacity from crypt OK).
- The Portrait (checking cost as capacity from crypt OK).
- San Lorenzo de El Escorial (targeting unknown uncontrolled card OK).
- The Soul Gem of Etrius (can retrieve an imbued, and will even put him in play if he's smaller than the bearer, but he gets no blood or life).
- The Trick of the Danya (targeting unknown uncontrolled card OK, but the recipient must be a vampire).
The following effects are not imbued-compatible:
- Chain of Command (cannot put imbued into play)
- Clotho's Gift at [tem] (cannot target imbued in uncontrolled region)
- Dreams of the Sphinx (cannot move blood to imbued in uncontrolled region)
- Illusions of the Kindred (if the bottom card is an imbued, no new combat begins and the imbued is removed from play)
- Might of the Camarilla (won't force a Methuselah to burn an uncontrolled imbued)
- Recruitment (search as indicated: vampire)
Note: Heaven's Gate text applies in full -- an imbued can be moved to the
uncontrolled region, controlled but not ready, and will eventually be
moved to the ready region just as a "normal" ally would be.
These rulings go into effect when the set is legal for play.
Checklist (complete)
All imbued are Uncommon (U) rarity.
Crypt | | Creed | |
Anna "Dictatrix11" Suljic | | Martyr |
Béatrice "Oracle171" Tremblay | | Innocent |
Earl "Shaka74" Deams | | Visionary |
Erick "Shophet125" Franco | | Judge |
François "Warden" Loehr | | Judge |
Inez "Nurse216" Villagrande | | Innocent |
Jack "Hannibal137" Harmon | | Defender |
Jennie "Cassie247" Orne | | Visionary |
Jennifer "Flame61" Vidisania | | Avenger |
John "Cop90" O'Malley | | Avenger |
Leaf "Potter116" Pankowski | | Redeemer |
Liz "Ticket312" Thornton | | Innocent |
Lupe "Cabbie22" Droin | | Defender |
Maman Boumba | | Martyr |
Marion "Teacher193" Perks | | Redeemer |
Paul "Sixofswords29" Moreton | | Visionary |
Pedro Cortez | | Avenger |
Peter "Outback295" Rophail | | Redeemer |
Travis "Traveler72" Miller | | Martyr |
Xian "Dzidzat155" Quan | | Defender |
Library | | Rarity |
Abjure | | R |
Angel of Berlin | | C |
Antithesis | | C |
Augur | | C |
Blood Cult Awareness Network | | R |
Bond | | C |
Break the Code | | R |
Champion | | R |
The Church of Vindicated Faith | | R |
Cleave | | C |
The Crusader Sword | | R |
Determine | | C |
Discern | | C |
Donate | | C |
Edge Explosion | | R |
Expiate | | R |
Foresee | | R |
Hide | | R |
Illuminate | | C |
Imprison | | R |
Inflict | | C |
Inspire | | R |
Living Wood Staff | | R |
Lock | | C |
Moise Kasavubu | | R |
Muse of Flame | | C |
Project | | R |
Punish | | C |
React with Conviction | | C |
Rejuvenate | | C |
Respire | | C |
The Rose Foundation | | R |
Second Sight | | C |
Shame | | C |
Smite | | R |
Strike with Conviction | | C |
Surge | | R |
Unity | | R |
Vigil: The Thin Line | | R |
Vigilance | | C |
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