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Waltzing Matilda
Darby Keeney

Deck Name:  Waltzing Matilda
Created by: Darby Keeney
Description:  "Imbued Get Vigilance" deck with card cycling bolt-on.
The deck should load up powers and convictions quickly, running 4-5
minions when it peaks.
Payload: Every minion equips the Leather Jacket/Ivory Bow/Laptop
Computer package, untaps with Vigilance and bleeds for 3 with Strike
with Conviction/Second Sight (1 stealth).  The Leather Jacket movement
untaps each minion at the end of the turn and Edge Explosion keeps the
Imbued happy with convictions for the following turn when you repeat
the bleeding.

Crypt [12 vampires, average capacity: 4.34]
3x Travis "Traveler72" Miller	mar def 	5 Imbued:4
2x Inez "Nurse216" Villagrande  inn 		3 Imbued:4
2x Jennie "Cassie247" Orne 	inn jud vis 	5 Imbued:4
2x Jack "Hannibal137" Harmon	def jud 	4 Imbued:4
1x Xian "DziDzat155" Quan 	def inn 	4 Imbued:4
1x François "Warden" Loehr 	def jud 	3 Imbued:4
1x Earl "Shaka74" Deams 	jud mar vis 	6 Imbued:4

Library [66 cards]
The library has been minimized to get at single-copy cards faster.
With a power-based deck, you want cards in play and convictions in the
ash heap - unutilized library resources are not helpful.

Master [15] 	(Master-heavy, but the library cycles well 
		 enough to avoid jamming in most situations)
4x Angel of Berlin (Equip Ivory Bow, Laptop and maybe Sport Bike)
1x Barrens, The (discard convictions drawn during Minion Phase)
1x Church of Vindicated Faith, The
1x Direct Intervention
2x Dreams of the Sphinx (cycle convictions, increase hand size for
		         powering turns)
1x Fortschritt Library
3x Memories of Mortality
1x Parthenon, The
1x Sudden Reversal

Action [3]
3x Scrounging (Mystic or Vigilanced Imbued plays to discard
		convictions drawn during Minion Phase)

Ally [2]
1x Carlton Van Wyk (Hunter)
1x Vagabond Mystic

Conviction [19]
5x React with Conviction
7x Second Sight
7x Strike with Conviction

Equipment [7]
2x .44 Magnum      (not generally useful, but the minute I remove 
		    them I'll wish I had them)
1x Ivory Bow       (Angel it onto Jack if possible)
1x Laptop Computer (to be used by every Imbued while bleeding)
2x Leather Jacket  (to be used by every minion to set up bleeding)
1x Sport Bike

Event [5]
2x Edge Explosion (key card to keep the bleed cycle running)
1x Restricted Vitae
1x Thirst
1x Unmasking, The (this could be 2, but I really don't care which
		   gateway I get that much)

Power [13]
2x Champion
2x Discern 	(decreased from 3-4, as I really only block with 1-2 Imbued anyway)
1x Inspire 	(retrieved by Inez.  don't forget the 2nd function, moving convictions can be key)
2x Rejuvenate 	(not that useful, but I know I'll miss them the minute I removed them)
1x Surge 	(placed on Xian if available, Jack as second choice)
5x Vigilance    (every minion should get one - this is the Edge Explosion
	 	 power.  Could be increased to 6)

Reaction [2]
2x Determine

Crafted with: Anarch Revolt Deck Builder [Fri Jun 01 20:12:58 2007]

-----------------------------------------
-----------------------------------------


Powerbase: Los Angeles 2007
Tournament #3. (9 players?)
Sunday May 27th, 2007


I choose an Imbued Deck that I've been testing for a while.

Round 1.
Darby: Waltzing Matilda (Imbued do the Darby Dance)
Kevin: Sebastian Goulet & Friends
Fred: Ahrimanes Block/Lunge
Robert: !Malk in Arcadia

Kevin's up and running, putting pressure on Fred.
Fred gets [ani] vampires, but no Howler.
Robert bleeds into me, but Champion stops the unblockable bleeds.
After I Angel of Berlin an Ivory Bow, Robert's vampires pay the price
of bleeding.

I finally get the the right music for the Dance and bleed Kevin for 12
at stealth.  A turn later, he's dead.  I think Robert back-bleeds Fred
a couple of time for pool in there.  I get Fred, then Robert.

Darby = 4 VP Sweep, GW.

Round 2.
Darby: Waltzing Matilda (Imbued do the Darby Dance)
Chris: Annabelle & Co. Bleed
Matt: Eze High Aye
Robert: !Malk in Arcadia
Kevin: Sebastian Goulet & Friends

I make a huge error, thinking React with Conviction is limited to
discipline-based cards.  I lose Jack Harmon to Sebastien before I read
the card, but then back-contest with Kevin.  That extra pool loss lets
Robert get Kevin, and I get Jack again about 1/2way through the game
(though without a couple of goodies I put on Jack).

Meanwhile, I'm working on Chris, who almost has Matt.  The table is
set to collapse.
I get Chris, bleeding despite Robert's bluff of Babble (which is in
his deck).  If I didn't get Chris right then, he gets Matt.

Matt gets Robert in his turn. Matt and I duke it out until I'm at 3
pool and he has less than 9 (my bleed potential).  If I get another
turn, I kill Matt because he has no intercept.

**KEY TURN**
I block a bunch of stuff, DI and Determine a couple of votes.  I block
a bleed which could become 3 from a Eze with his [PRE][POT].  Matt
fires off a majesty somewhere in the turn, and that untap enables an
Ancient Influence.  I die.

As soon as I blocked the bleed, I knew I screwed up.  I could have
reduced the bleed by 1 even if it got pumped (leaving me with one),
and blocked the vote.  2 significant errors in the game, and a well-
played turn from Matt left me short.

Matt = 3 VP, GW.  Darby = 1 VP.

Finals.
Darby (2nd seed): Waltzing Matilda (Imbued do the Darby Dance)
Robert: !Malk in Arcadia
Steve: !Malk Bleed/Vote (again).
Paul: IC exploits PTO
Matt (1st seed): Eze High Aye

Something of a surprise in seating, I didn't expect Eze to want to
deal with intercept.  But I'll take it, I guess.  My deck plays crazy-
good - the kind of thing you only dream of, but then worry about when
it happens.

I go 3rd, Play Dreams of the Sphinx, and get Inez up.  Unmasking.
Influences all around - it's a big vampire game.
2nd turn, Inez Inspires, 4 on Travis so up he comes.  Edge Explosion.
Robert starts bleeding.
Steve piddles around.
Leandro comes up from Paul.  Oh happy days.....
Eze comes up
3rd turn, Inez Inspires, Travis Special, Francois comes up.
More of the same from everyone else.  I Angel on a Sport Bike

***KEY TURN***
4th turn.  Pay Leandro.  Francois Vigilance/Rejuvenate/Champion/Laptop/
Discern/Leather Jacket.  Travis gets Viligence, Scrounges, then does
his thing.  Inez Inspires, influence Jennie.

At this point, Robert convinces everyone on the table that I must
die.  It's hard to argue against this, though I try.  But with 4
minions to their 1-2 each, high intercept, Champion and the music for
the Dance already playing, I look terribly strong.

>From this point, the game's path is set.  I must oust people to limit
the number of actions directed at me.  They must get through my
defenses.

Robert back-bleeds me.  I Determine the Kindred Spirits.
Steve crosstable bleeds me.  I block and Angel on the Ivory Bow, !
Malk=torpor.  1 more ready to bounce.
Paul bleeds Matt.
Matt does stuff, I block anything bad.

I Vigilance the rest of the imbued.  I Waltz Robert for 12.  Everyone
untaps.
Robert bleeds, Steve deflects, I Champion the unblockable bleed.
Another !Malk in torpor.
Steve does a couple of things and may get a bleed off.
Paul bleeds with his 2 ICs.  Matt soaks up the pool loss.
I Sudden Matt's 3rd Aye on Eze, limiting his access to stealth and
card flow.

I kill Robert and start on Steve.
Steve stays untapped.
Paul PTO's both of Matt's vampires and influences out to Steve.
Matt passes, as he has no vampires and only a few pool.

I bleed for 12 and all my minions finish untapped
Steve bleeds and gets Matt.  He tries to work on me, but I knock a
vampire down.

I continue bleeding but every minion has the Laptop, Leather Jacket
and Ivory Bow.  Steve declines to block in the face of aggravated
damage on every bleed.  My bleed pace surpasses his and he dies.

Darby, 3 VP GW, Tournament Win.  Steve, 2 VP, 2nd place.

I had a happy confluence of events - no significant intercept, no rush
combat.  So with the deck playing basically like it was stacked, I
could play even against 4 players all seeking my demise.  The imbued
are strong, but I was also very lucky.





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